More specifically, I lead the design process for mobile apps, websites, digital installations, and other interactive experiences. And usually with an emphasis on mobile and emerging tech. Since 2012, I’ve worked on:
Augmented Reality Apps
As for how I do it, I deploy my own special blend of “unicorn” design skills and a specific creative process to develop the strategy, art, and front-end code that turns an idea into a working product…
As designer with an MBA, data is my friend and analysis is a powerful tool in my product design process. I conduct and evaluate research, refine business objectives, and explore technology opportunities to help keep projects on a path towards good outcomes.
Art and design is the core of my work and where most of my time is spent on projects. I deliver:
Concept design (rapid prototypes and mock-ups) to explore creative and product ideas.
Comprehensive UX design to solidify the purpose, functions, and components of a product, game, or experience design.
UI and visual design to create the visual language for an experience.
And motion design (video and interactive prototypes) to establish the feeling of an interactive experience.
Code is the third major element of my process, and I focus on front-end development for mobile apps and games. I mainly use code to create prototypes for testing ideas, but sometimes with the intention of using it as a starting point for developing a release. And also for developing visual effects. My current obsessions are Unity 3D, C#, and iOS development.
Agencies I've Worked With
Green Stone | 72 & Sunny | The Martin Agency | Deutsch LA | Twofifteenmccann | Tool Of North America | Ignition Creative | iconmobile
Brands I've Worked With
Ford | GEICO | Target | Xbox | Verizon | AT&T | Paramount Pictures | NBC Syfy | Mattel | Fox Broadcasting | Volkswagen | Disney | Logitech | Procter & Gamble